What vehicles are confirmed?
Official material confirms categories and battlefield purposes rather than a complete current model list.
| Vehicle or role | Confirmed purpose | Still needed |
|---|---|---|
| Ground transport | Move players toward the Control Zone | Names, seats, prices, speed and durability |
| Transport helicopter | Carry players or supplies across terrain | Controls, capacity, fuel, repair and exact rewards |
| Heavily armoured tank | Frontline armour and direct fire support | Models, crews, ammunition and counters |
| Artillery tank | Long-range destruction or suppression | Spotting flow, range, resupply and coordination |
| Logistics vehicle | Carry supplies toward bases or construction | Current load/unload controls, capacity and payouts |
| Fighter jet | Planned expansion during Early Access | Not confirmed for launch or current play |
Developer target BULKHEAD announced a target of 21 vehicles for the Early Access launch. That is a plan, not proof that the recent Beta contained 21 vehicles or that a final roster is locked.
Choose the job, not the silhouette
| Task this life | Suitable approach | Main failure mode |
|---|---|---|
| Return several players to the objective | Ground transport, shared ride or transport pilot | Paying for mobility that arrives late or dies before creating zone presence |
| Cross difficult terrain | Helicopter transport for players or supplies | A poor landing wastes the vehicle, passengers' time and possibly their kits |
| Break a defended route | Armour with infantry, spotting and resupply support | An expensive unsupported loss |
| Sustain a forward position | Logistics vehicle or supply helicopter | Delivering cargo without converting it into a useful team effect |
Compare the task, travel time and failure cost with the cheaper option of riding with another player. Exact “best vehicle” advice would be misleading without current spawn rules, availability, prices, seats and damage.
WATCH THE OFFICIAL VIDEO
Tactical Depth & Teamplay
BULKHEAD's official overview shows transport, frontline supplies and support roles as parts of the wider team-and-cash loop. It is not a current vehicle catalogue.
Open on YouTubeA useful transport run is a complete loop
- Choose a destination that helps the active Control Zone.
- Avoid risking passengers while you are still learning the vehicle.
- Deliver the group or cargo safely enough to create team value.
- Decide whether to return, repair, recover or abandon the vehicle.
- Compare the result with the cash and time risk of the run.
Pre-Beta footage shows that helicopter handling and landing are learned tasks. Exact controls, passenger rewards and crash losses remain build-dependent, so this page teaches the decision loop rather than one old input sequence.
What logistics must connect
Logistics links resources behind the front with players fighting around the objective. Official descriptions show supplies moving toward forward positions, base building and strategic chokepoint fortification.
A USEFUL LOGISTICS RUN
Acquire a vehicle or cargo → choose an objective-linked route → deliver players or supplies → check whether the run created useful team position or cash → recover the vehicle or accept the loss.
Exact loading, deployment and reward steps are still unknown until footage from a current game version shows the complete cargo flow.
What older playtests show
Closed-playtest report PC Gamer described a helicopter pilot repeatedly carrying players to the frontline, earning substantial cash and placing high on the scoreboard with very few kills. That demonstrates transport produced real value in that test; it does not establish a permanent payout formula.
Dated creator footage also shows passenger transport, named supply types, forward fortification and repair or post-crash recovery decisions. These examples make the official roles concrete, but Alpha and pre-Beta footage cannot become a current roster, price table or walkthrough.
What is still unknown
- The complete vehicle roster, prices, unlock levels, seats, weapons and stats.
- A reliable “best vehicle” ranking or fastest-money method.
- Exact insurance, replacement, fuel, repair or reposition rules.
- A current forward operating base (FOB), cargo or construction walkthrough without continuous current-version footage.
- Whether fighter jets will be available on September 10.
WARDOGS vehicles FAQ
Can you fly helicopters?
Yes. Official material confirms flyable aircraft and helicopter transport for players or supplies.
Are tanks in WARDOGS?
Official descriptions confirm heavily armoured and artillery tanks; the complete current model list and stats are not confirmed.
How many vehicles will it have?
The developer announced a 21-vehicle Early Access launch target. A final roster is not confirmed in a current game version.
Are fighter jets playable?
They are planned during Early Access, not confirmed as current or launch-day content.
Can logistics players earn cash?
Transport, supplies and support are confirmed contribution paths, but exact payout rules are not documented for the current version.